Two very quick notes on two games I like and would like to run, mainly reminders for myself:
3:16 -- Gregor put a lot of great ideas and thoughts into his game, but I'm not sure how to DO half of it. The book needs more text describing the complete experience and methodology of play, rather than off-hand comments about possibilities.
In A Wicked Age -- the Oracles Vincent developed are awesome, but the Oracles found at Abulafia don't seem to grasp the nature of the standard IAWA oracles, instead providing Color while failing Situation. Also, it occurs to me that any decent RPG setting should lend itself to conversion into an Oracle, or rather, that should be a design goal of setting.
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