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Raven Daegmorgan
19 August 2009 @ 02:40 am

After chewing my nails and pulling out my beard scruff, I went ahead and uploaded the project: The Way of the Magus: On Lotus Magic is now for sale at RPGNow.

I'm doing something special with it, though. I'm selling it, yes, but not making any profit from it. Instead, all my would-be profits from this product will be used to fund a Kiva loan.

I learned about the Kiva program from fellow writer and graphic designer Robert N. Lee and jumped on it. I know what it's like to be poor and struggling and having ideas that you don't have the money to make work, and damnit, I know how much just a few bucks helps. And especially what the value of "a few bucks" is elsewhere (and sometimes right here at home in the US).

 
 
Raven Daegmorgan
18 August 2009 @ 03:24 pm

Feeling really down. Thinking it might be the weather: cold, cloudy, rainy. This after a week of sunshine and grossly humid heat.

Also might be that I've finally finished the layout for The Way of the Magus: On Lotus Magic, a d20 product for 3E, and NOW I'm second-guessing the heck out of myself. Are the DCs right? Are the rules clear? Do they work? Am I going to be mocked mercilessly for it or receive poor reviews? (Nah, I'll probably be completely ignored, as usual.)

 
 
Raven Daegmorgan
26 May 2009 @ 06:10 pm

(Some Editing Done Post-game)

One annoyance for me in playing D&D is (and nearly always has been) the way damage is based on the weapon used, because it makes certain choices of weapon optimal and leads to only certain weapons being chosen.

I would rather see weapons chosen on a basis of Color than mechanics. So you get things like pikemen and axemen and club-swinging warriors and archers and other such currently sub-optimal choices occurring much more frequently (if not as frequently as the currently optimal and usual choices).

(Why? Because of Zobal and Cushara, ala The Black Abbot of Puthuum. And many more like them. And if you don't know what I'm talking about, go read some CA Smith, you unlearned heathen.)

The best way to solve this issue is to strip weapons of their damage rating and make base damage ratings dependent upon class.

If I were doing this for 3rd Edition, I would handle it this way:

Fighters should do d12
Barbarians, Rangers, and Paladins should do d10
Clerics, Druids, and Rogues should do d8
Wizards, Monks, and Sorcerers should do d6

Note: I'm giving Fighters d12 because they're the mundane base class, so to balance that, they should hit hardest. I'm giving Monks d6 because weapons aren't really their forte, and their hand damage will be what they mostly end up using. But I'm iffy on making d12 the top. It might work better to shift them all down one die step (ie: d12 = d10, d10 = d8, etc), so that fighters have a die to step up to later via feats or so forth.

Note: Yes, this means fighters can pick up a rock or a pointy stick and kill you with it. Good. That's what they're trained to do, in terms of class -- use a variety of weapons to hurt a variety of people. Fighter should equate to "professional warrior" not "run of the mill conscript". Just like a monk is a "professional martial artist" not "a guy who took a Tae Kwon Do class".

There are a number of options to help further differentiate and restrict weapon choices.

Class-favored weapons get the favored damage rating for the class (the one listed above).
Untrained weapons have the untrained damage rating for the class (step one die down).
Exotic weapons simply can't be used without training. (Which, on reflection, is nonsense. You can use them, because you can still swing them about and such, though badly, so they only do...d4 I suppose.)

Note: The only question here would be what to do if d4 were the damage rating for wizards, etc. Untrained weapons do what? 1 hp each strike? Ouch. That's why I'm flopping back and forth on whether to open the bottom category (ala d6 being the lowest favored) or the top category (ala d10 being the highest favored).

Proficiencies and feats can open up new damage ratings for a character, or allow them to use different weapons with their favored damage rating.

Certain (exotic?) weapons may also have minor damage bonuses, or shift the regular damage rating in one direction or another, or function better (or worse) under certain circumstances, modifying the damage in some fashion.

That's the basic thought, but right now I'm off to my weekly game.

 
 
Raven Daegmorgan
06 May 2009 @ 04:51 pm

I have a new, short addition to The Way of the Magus series -- WHS' 3E-focused supplements on magic and spellcasting -- entitled "On Lotus Magic". The focus of the supplement is on the use by some spellcasters of poisonous, addictive lotus flowers as an aid to magic, how they do so, and their dangers. But I need some playtesters to try it out (or some experienced rule-mongers to at least look it over). I'm especially concerned about the DCs for the saves and creation and such.

(I'd write more, but I hate my frakkin' keyboard!!!)

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